This page will collect house rules for the campaign.
We use Basic Fantasy. We have certain expectations.
- Ability Modifiers
- Additional Spells
- Animal Companions
- Armor
- Attacks on the Helpless
- Called Shots
- Clerics
- Coins
- Death
- Drunken Debauchery
- Expectations
- Experience for Gold
- Fatigue
- Generators
- Hirelings
- Hunting
- Intelligent Items
- Lightning Bolt Ricochet
- Lodging
- Open Table
- Pacifying Wilderness
- Professions
- Raise Dead
- Recruiting Retainers
- Rest
- Saving Throws
- Session Format
- Spellbooks
- Spellcasting for Hire
- Starting Character Age
- Subduing Damage
- Swimming and Drowning
- Thief Abilities
- Thoughts Change the World
- Time Required
- Wand Recharging
- XP Bonuses