Session #46 – Fleeing Fishmen

The sun shined down at its pinnacle as the group noticed the tide turning, the water rising. Descending the stairs to the north, they turned rightward at the bottom. Presently, they found the base of yet another tower. Beneath inches of rippling water, black goo filled a circular opening in the floor. A few timid … “Session #46 – Fleeing Fishmen”

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Session #44 – The Death of Galyn

The Paralyzing Gaze of Iron Azrak hopped out of the boat and affixed it by rope to a rock near the bottom of the stairs, as a second boat of pirates rowed close. Among the four pirates was Galyn, recognized by his gaudy reptile headdress. He’d stowed away on the ship. In the distance they … “Session #44 – The Death of Galyn”

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Session #43 – By Sea, A Sunken Shrine

Searching in Slateholm Back in Slateholm, their packs lighter after selling loot, Tienarth’s Raiders were uncertain of where to adventure next. They only knew they wanted more wealth and more power. Remembering sights from trips aboard the ships that travel between Slateholm and Morgansfort, they began looking for information about the island fortress seen from … “Session #43 – By Sea, A Sunken Shrine”

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Session #42 – Farewell, Zombraire

A Doubtful Prison A lively debate began over the vampire, ghast and unidentified companion in the crypt, now perhaps sealed up by two heavy stone doors stacked on top of the trap door. Could the party take on a vampire? The consensus was no, they could not. Could the vampire escape? Probably. After all, vampires … “Session #42 – Farewell, Zombraire”

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Session #41 – The Tomb of Ebahi

Spooked by the rat attack, the party returned to camp away from the graveyard and waited six days for Azrak and Ghevont to return. Clerics and Lah’s Retreat gladly healed Azrak’s mummy rot for a sizeable donation to the church and they rode hard back to the remote manor where the party relayed the events … “Session #41 – The Tomb of Ebahi”

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Session #40 – Rats in a Graveyard

The party woke from a night’s rest partly recovered. Galyn’s leg remained sore, but he and Vilmar cast healing spells and they were ready for another day of exploring the rotten manor. They returned through the gate, through the house and considered the scene of the previous day’s events involving Galyn falling into the privy. … “Session #40 – Rats in a Graveyard”

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Session #39 – Everything’s Rotten at Zombie Manor

Upon arriving back at camp, Ghevont was cross with Azrak and Galyn for taking a bandit as a slave. Nebula laughed aloud. Globo didn’t seem to notice. Ghevont argued that the former bandit was likely a fellow follower of the Anointed One, therefore not be to taken into slavery, least of all by a dwarf. … “Session #39 – Everything’s Rotten at Zombie Manor”

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Session #38 – Get Ghot’s Crown

Numerous forgotten temples and tombs associated with Ghot hide in the wilderness, offering danger and treasure for those who dare to tempt the lizard god. This day, Ghot’s evil reached out over the centuries to entangle Tienarth’s Raiders. The party camped outside the crumbling manor walls, not wanting to explore after dark. Galyn and Vilmar … “Session #38 – Get Ghot’s Crown”

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Milltown #1 – The Viper Charged Like a Bull

This is the inaugural session of the new Milltown campaign. Players were Henry, Tre and Oliver. The Party Gathers A worried man arrived at a tavern and spied a gathering of travellers at a long table, most swigging beer. Identifying them as adventurers, he walked to the head of the table and asked for assistance. … “Milltown #1 – The Viper Charged Like a Bull”

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Session #37 – The Ups and Downs of a Zombie Attack

Characters: Tienarth/Tre, Ferris/Henry, Azrak/Nick, Ghevont/Jeff, Globo/Oliver, Galyn/NPC, Vilmar/NPC Two weeks have passed since the temple of St. Orlan was freed from the clutches of the Succubus. Word had made it to Lah, who sent Globo and two clerics, Galyn and Vilmar, to St. Orlan for support. The church did not want to let the truth … “Session #37 – The Ups and Downs of a Zombie Attack”

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