Having searched the throne room, Novak lead the party onward where they immediately came upon a room and a horrible sight. A savage knelt over bound captives along with a menagerie of ghoulish foodstuffs. Various body parts of animals, monsters and men were in different states of consumption, and one of the savages added to … “Malcolmsfort #26 – Dragon’s Lair”
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Malcolmsfort #25 – Alas, Poor Yarick!
Meanwhile, at the home of the two witches, Queenie was pulled back from the brink of death due to their magic. She needed to rest. Novak and the dwarf attended to the body of Brian, Novak’s deceased hireling. The dwarf spoke a few words over the grave. The priest offered fine wine. Novak remained silent. … “Malcolmsfort #25 – Alas, Poor Yarick!”
Malcolmsfort #24 – Ogre Balls
Slateholm They rested a week in Slateholm, waiting on Benabil to evaluate their loot. Novak spent heavily on drink. He and his two hirelings sampled many of the taverns. He heard something about elves causing trouble for halflings but couldn’t remember the context when he woke up the next day. The priest retreated to Abramsh’s … “Malcolmsfort #24 – Ogre Balls”
Malcolmsfort #23 – Evil Mice
While Cora the halfling checked a door to the east, Novak kept an eye on the room beyond the open doorway. A curtain hung behind a dining table. Presently, the curtain fluttered. Novak took a defensive stance. The halfling came running, fumbled a leap atop the table and then pulled the curtain aside to face … “Malcolmsfort #23 – Evil Mice”
The State of the Campaign
Although every story leads to yet another, we can recognize a major narrative arc has concluded: the reign of the undead in Tosasth is over. The entire thread of play covered 78 sessions that ran from May 12, 2018 to August 14, 2021. Time in the game world also covered about three years. The Story … “The State of the Campaign”
Malcolmsfort #22 – Taste Glue and Find Out
The winter that followed the battle with werewolves was hard for Novak. Despite gainful employment as the head of the city militia, he suffered two setbacks. First, a charlatan bilked him of part of his hard-earned wealth. Second, he soon fell ill and was unable to work for four months. All winter he lay in … “Malcolmsfort #22 – Taste Glue and Find Out”
Tienarth’s Raiders General Combat Strategies
After recent increase in recklessness, Tienarth has taken it upon himself to lay out some general guidelines for battle. These aren’t purely strict rules; of course exceptions will be made. Marching Order When mobile, we ought to have the toughest fighters up front, followed by the spellcasters, with weaker fighters guarding the rear. Lower level … “Tienarth’s Raiders General Combat Strategies”
Session #112 – Terror at the Tower
The giant automaton called Molokotu raged over the dead city of Tosasth. It’s serpentine limbs flailed, knocking down already-crumbling buildings. It moved aimlessly, crushing ancient structures beneath mechanical feet. Blasts of thunderous energy from the gruesome grin added to the mayhem and destruction. Tienarth and the others fled south, beyond the city boundary and then … “Session #112 – Terror at the Tower”
Session #111 – Attention! Molokotu approaches Doukreg! Escape or Find Shelter!
On the 8th day of the 5th Month, that one called Bear, they woke well-rested and satisfied having destroyed both a devil and a golem. While discussing plans, Ferris offered that he would return home to deliver word to Stoyk, the young paladin that he ought to come to Tosasth. His particular abilities would be … “Session #111 – Attention! Molokotu approaches Doukreg! Escape or Find Shelter!”
Session #110 – Demolishing a Devil and Ganking a Golem
On the 6th day of the Bear, they rose to a sunny day in Tosasth within the Ebril Estate. After a quick breakfast, they headed for Nimue’s tower. They met no undead in the streets. Ferris crept into the tower while the rest of them stood in the central square, sharing slugs of brandy. Jerker, … “Session #110 – Demolishing a Devil and Ganking a Golem”