House Rules Updates: Death and Helpless Targets

The house rules for death saves were updated in two ways. There are new house rules for attacking helpless targets, such those asleep or paralyzed. Melee attacks kill helpless targets instantly with no saving throw. It doesn’t trigger a free attack. And ranged attacks on helpless victims still require an attack roll and only do … “House Rules Updates: Death and Helpless Targets”

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Session #181 – The Naked Isle

After a few days anchored at Hestrin Island (2/26 – 2/29), Captain Ephor alerted everyone to the dwindling supply of fresh water. Fresh water was not available on the island, and he commanded his ship to set sail. The Turkey of the Sea followed along. After two days of sailing (3/1 – 3/2), a storm … “Session #181 – The Naked Isle”

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Session #180 – Island of Statues

After a few days of rest and healing (2/21 and 2/22), the party decided to leave the island of Carrasthinian, the lich, to sail for one of the other islands. Tienarth looked carefully at the tapestry using his crystal ball. The other three islands were roughly east, south and west from their current location, but … “Session #180 – Island of Statues”

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Session #179 – Ten Questions About a Lich

Tienarth’s Raiders made another attempt to confront the lich in his tower on the 19th (2/19) after resting for a week on the ship (2/10 – 2/16). Ollie had offered three bottles to the old elf for analysis, but they radiated no magic. Zhargrave, the rescued cleric, was outfitted with a shirt of magical chainmail, … “Session #179 – Ten Questions About a Lich”

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Session #178 – Back That Lich Up

For a week (2/1 – 2/8), the two ships watched the island, sometimes circling it, always looking for signs of life. The tower was made of a dark green/gray stone covered in patches of moss or other growths. It looked old, maybe in danger of crumbling. Three windows wer seen evenly spaced up the tower … “Session #178 – Back That Lich Up”

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Session #177 – Rockfall Room

It had been nearly two weeks since Merder last lead his small band of dogs and halflings into the mountains south of St. Orlan in search of gnolls. During this time of relaxation, the news was both good and bad. The good news reaching them was the cessation of hostilities between warring factions of the … “Session #177 – Rockfall Room”

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Session #176 – The Bedmer Dragon Sells the Lens

A week had passed on Bedmer Island. Six weeks of rations for 100 men were loaded on The Howl of the Demon for a the sum of 6,000 gp, which Ollie paid from the cache in his magic backpack. Rufus, mayor of Bedmer, came to them in the morning of the 26th (1/26) to see … “Session #176 – The Bedmer Dragon Sells the Lens”

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Session #176 – Raid on Underground Gnoll Hideout

Back in St. Orlan, Merder organized a new expedition to the mountains south of the city to raid the gnoll hideout found the week before. The annoying halfling called Joai was absent, but two more halflings were summoned from the small group of hangers-on in the homestead field. These were Jorase, a halfling thief, and … “Session #176 – Raid on Underground Gnoll Hideout”

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Session #175 – Silverfish on Bedmer Island

The party had been aboard Ephor’s Ship, The Howl of the Demon, for nearly two weeks. During that time, they passed by small islands, spotted another ship and avoided a huge wave. For the most part, they traveled southeast, including a run of triple speed with the wind of a fierce storm. After a few … “Session #175 – Silverfish on Bedmer Island”

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Session #174 – Hi! I’m Joai, spelled J-O-A-I!

On the fifth day of the first month (Judge) in the year 5548, three adventurers set out from the homestead of Tienarth Raiders. Merder, the halfling druid, was the only one to have met Tienarth and the rest of the legendary crew. He happened to come down from his usual abode in the mountains near … “Session #174 – Hi! I’m Joai, spelled J-O-A-I!”

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