Jeonanez
| Race | Dwarf | Class | Bounty Hunter | Level | 1 |
|---|---|---|---|---|---|
| Age | 50 | Height | 4'0" | Weight | 150 lbs |
Stats
| STR | 13 | +1 |
|---|---|---|
| INT | 6 | -1 |
| DEX | 11 | +0 |
| WIS | 11 | +0 |
| CON | 12 | +0 |
| CHA | 8 | -1 |
Combat
| AC | AB | HP | Wounds |
|---|---|---|---|
| 12 | +1 | 6 |
Movement
| Light Load (66lbs) |
Heavy Load (165lbs) |
|---|---|
| 40′ | 30′ |
Save Vs
| Death Ray or Poison | 9 |
|---|---|
| Magic Wands | 10 |
| Paralysis or Petrify | 9 |
| Dragon Breath | 13 |
| Spells | 12 |
Weapons
| Name | Size | Hands | AB | Damage | Range |
|---|---|---|---|---|---|
| Morningstar | M | 1 | +2 | 1d8+1 | |
| Javelin | M | 1 | +1 | 1d4 | 20′/40′/60′ |
Posessions
Padded Armor (10 lbs), 10 Torches, 6 (10 lbs), 10' Pole (10 lbs), 12 Climbing Pitons (0 lbs), 4 Javelins (8 lbs), Chalk (0 lbs), Fishhook (0 lbs), Holy Water Vial (0 lbs), Ladder (20 lbs), Morningstar (7 lbs), Poor Lock (1 lbs), Thieves' Tools (1 lbs), Whetstone (1 lbs), Winter blanket (3 lbs), and 97 GP. Total weight: 72 lbs. Encumbered. Reduce movement by 10'.
Special Abilities
| Open Locks | 19% |
|---|---|
| Detect Traps | 25% |
| Move Silently | 25% |
| Climb Walls | 67% |
| Hide | 10% |
| Listen | 20% |
| Tracking | 44% |
| Assassinate | +4 sneak attack with one-handed piercing weapon. Victim saves vs death for normal damage or dies. |
| Waylay | +4 sneak attack with blunt weapon. Victim saves vs death for normal damage or knocked out 2d6 turns. |
| Expert Wrestler | +2 AB when wrestling. Opponents save -2. Waylay held opponents. |
| Darkvision | See 60 feet in the dark |
| Stone Construction | Detect slanting passages, traps, shifting walls, and new construction 1-2 on 1d6 |
| Dwarven Save Bonuses | +4 vs. Death Ray or Poison, Magic Wands, Paralysis or Petrify, and Spells, and at +3 vs. Dragon Breath |
| Former Profession | Innkeeper +1 reaction rolls with drunk people. |
Roleplaying Bonuses
Tracker: Tracks a target. Take Bounty: Bring back a wanted criminal. Rescue a kidnap victim. Subdue: Subdue a foe rather than kill. Infamous: Be ruthless in a public way that promotes infamy. Loner: Individualistic. Works alone. Rugged: Rugged, resilient, courageous. Endures hardship with no complaining or being afraid. Stubborn: Unwavering, steadfast, headstrong, obstinate. Suspicious: Cautious, wary, hesitant to trust easily, skeptical. Trencherman: Enjoys a hearty meal and a strong drink Dour: Taciturn. Humorless (except black humor). Stonework Expert: Discovers something important based on knowledge of stonework. Comfortable Underground: Adventures underground and not in a city, on water or in daylight. Haggler: Drive a hard bargain. Conformist: Respects law or tradition Greedy: Gathers wealth, especially territory.
Seed: 894243900 Rolls: 2