Random Character

Chazal

RaceDwarf ClassBarbarian Level1
Age60 Height4'5" Weight150 lbs

Stats

STR 11 +0
INT 14 +1
DEX 11 +0
WIS 12 +0
CON 11 +0
CHA 10 +0

Combat

AC AB HP Wounds
13 +1 8  

Movement

Light Load
(60lbs)
Heavy Load
(150lbs)
40′ 30′

Save Vs

Death Ray or Poison 9
Magic Wands 10
Paralysis or Petrify 11
Dragon Breath 13
Spells 15

Weapons

NameSizeHandsABDamageRange
Longsword M 1 +1 1d8  
Sling S 1 +1 1d4 30′/60′/90′

Posessions

Padded Armor (10 lbs), 10 Torches, 6 (10 lbs), 20 Bullets (2 lbs), Flask of Oil (1 lbs), Flask of Scented Oil (2 lbs), Hammer (2 lbs), Helmet (1 lbs), Incense, per stick (0 lbs), Large Cloth Sack (0 lbs), Longsword (4 lbs), Quiver or Bolt case (1 lbs), Rope Ladder 25' (10 lbs), Scissors (1 lbs), Shield (5 lbs), Sling (0 lbs), Small Sack (0 lbs), and 21 GP. Total weight: 49 lbs.

Special Abilities

Alertness Only thieves of higher level can sneak attack if in light armor.
Animal Reflexes Suprised 1 in 6 if in light armor.
Hunter Surprise others 1 in 3 if in light armor in wilderness.
Runner 5 ft extra tactical movement if in light armor.
Rage Once per day, rage for 10 rounds. +2 AB, +2 DAM, +2 WIS saves, -2 AC. Save vs spells to end. Afterwards fatigued 1 hour -2 AB, -2 DAM, -2 AC.
Darkvision See 60 feet in the dark
Stone Construction Detect slanting passages, traps, shifting walls, and new construction 1-2 on 1d6
Dwarven Save Bonuses +4 vs. Death Ray or Poison, Magic Wands, Paralysis or Petrify, and Spells, and at +3 vs. Dragon Breath
Former Profession None

Roleplaying Bonuses

Combative: Fights in combat. Strong: Use strength to good effect. Berserker: Rages. Vandal: Destroys the unnatural. Primative: Uses primitive methods when sophisticated solutions are available. Rugged: Rugged, resilient, courageous. Endures hardship with no complaining or being afraid. Stubborn: Unwavering, steadfast, headstrong, obstinate. Suspicious: Cautious, wary, hesitant to trust easily, skeptical. Trencherman: Enjoys a hearty meal and a strong drink Dour: Taciturn. Humorless (except black humor). Stonework Expert: Discovers something important based on knowledge of stonework. Comfortable Underground: Adventures underground and not in a city, on water or in daylight. Haggler: Drive a hard bargain. Conformist: Respects law or tradition Greedy: Gathers wealth, especially territory.

Seed: 894597176   Rolls: 4