Blog

Session #185 – The Tomb Below the Island of Statues

Having only just returned from a trip to Eagle Rock Island, on the following day (4/19) the party made plans to sail for the island of statues, the one called Hestrin Isle by Silverfish. Ollie used the night before to make an accounting of all treasure stored in his magic backpack. Saul and Hocuspo had … “Session #185 – The Tomb Below the Island of Statues”

Read More

Session #184 – Hidden Treasure on Eagle Rock Island

Nearly three weeks had passed on The Naked Isle (3/22 – 4/12), with Tienarth’s Raiders enjoying a leisurely vacation amongst the natives. They learned how the elves made great use of the many frogs on the island, exploiting them for more than food. The skin of the frogs, once tanned, remained tough and slippery, sometimes … “Session #184 – Hidden Treasure on Eagle Rock Island”

Read More

Session #183 – Octopus Shish Kebab

After a few days of rest (3/16 – 3/21), the party discussed what they ought to do next. Jerker was laid up with an aching head, and they wondered if was safe to go out to sea with him in a vulnerable condition. Saul was exploring the wilderness, perhaps pursuing another animal companion. Tienarth busied … “Session #183 – Octopus Shish Kebab”

Read More

House Rules Updates: Death and Helpless Targets

The house rules for death saves were updated in two ways. There are new house rules for attacking helpless targets, such those asleep or paralyzed. Melee attacks kill helpless targets instantly with no saving throw. It doesn’t trigger a free attack. And ranged attacks on helpless victims still require an attack roll and only do … “House Rules Updates: Death and Helpless Targets”

Read More

Session #182 – Goggler Lobotomy

The Loss of The Turkey of the Sea Previously, The Turkey of the Sea, a captured long ship captained by Aderian and crewed by six dwarves and two men, was separated from The Howl of the Demon during a storm. Jerker was also aboard the smaller ship. It held no provisions save a small keg … “Session #182 – Goggler Lobotomy”

Read More

Session #181 – The Naked Isle

After a few days anchored at Hestrin Island (2/26 – 2/29), Captain Ephor alerted everyone to the dwindling supply of fresh water. Fresh water was not available on the island, and he commanded his ship to set sail. The Turkey of the Sea followed along. After two days of sailing (3/1 – 3/2), a storm … “Session #181 – The Naked Isle”

Read More

Session #180 – Island of Statues

After a few days of rest and healing (2/21 and 2/22), the party decided to leave the island of Carrasthinian, the lich, to sail for one of the other islands. Tienarth looked carefully at the tapestry using his crystal ball. The other three islands were roughly east, south and west from their current location, but … “Session #180 – Island of Statues”

Read More

Session #179 – Ten Questions About a Lich

Tienarth’s Raiders made another attempt to confront the lich in his tower on the 19th (2/19) after resting for a week on the ship (2/10 – 2/16). Ollie had offered three bottles to the old elf for analysis, but they radiated no magic. Zhargrave, the rescued cleric, was outfitted with a shirt of magical chainmail, … “Session #179 – Ten Questions About a Lich”

Read More

Session #178 – Back That Lich Up

For a week (2/1 – 2/8), the two ships watched the island, sometimes circling it, always looking for signs of life. The tower was made of a dark green/gray stone covered in patches of moss or other growths. It looked old, maybe in danger of crumbling. Three windows wer seen evenly spaced up the tower … “Session #178 – Back That Lich Up”

Read More

Session #177 – Rockfall Room

It had been nearly two weeks since Merder last lead his small band of dogs and halflings into the mountains south of St. Orlan in search of gnolls. During this time of relaxation, the news was both good and bad. The good news reaching them was the cessation of hostilities between warring factions of the … “Session #177 – Rockfall Room”

Read More