Malcolmsfort #22 – Taste Glue and Find Out

The winter that followed the battle with werewolves was hard for Novak. Despite gainful employment as the head of the city militia, he suffered two setbacks. First, a charlatan bilked him of part of his hard-earned wealth. Second, he soon fell ill and was unable to work for four months. All winter he lay in … “Malcolmsfort #22 – Taste Glue and Find Out”

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Tienarth’s Raiders General Combat Strategies

After recent increase in recklessness, Tienarth has taken it upon himself to lay out some general guidelines for battle. These aren’t purely strict rules; of course exceptions will be made. Marching Order When mobile, we ought to have the toughest fighters up front, followed by the spellcasters, with weaker fighters guarding the rear. Lower level … “Tienarth’s Raiders General Combat Strategies”

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Session #112 – Terror at the Tower

The giant automaton called Molokotu raged over the dead city of Tosasth. It’s serpentine limbs flailed, knocking down already-crumbling buildings. It moved aimlessly, crushing ancient structures beneath mechanical feet. Blasts of thunderous energy from the gruesome grin added to the mayhem and destruction. Tienarth and the others fled south, beyond the city boundary and then … “Session #112 – Terror at the Tower”

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Session #111 – Attention! Molokotu approaches Doukreg! Escape or Find Shelter!

On the 8th day of the 5th Month, that one called Bear, they woke well-rested and satisfied having destroyed both a devil and a golem. While discussing plans, Ferris offered that he would return home to deliver word to Stoyk, the young paladin that he ought to come to Tosasth. His particular abilities would be … “Session #111 – Attention! Molokotu approaches Doukreg! Escape or Find Shelter!”

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